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  • 17:39, 13 June 2024How to make Morphs (hist | edit) ‎[278 bytes]MeshAdmin (talk | contribs) (Created page with "'''Use the Rules in here''' [http://www.christophedia.com/Repository/EPO-1/NedsMorphOverhaul4.pdf Neds Morph Creation Guide PDF]") Tag: Visual edit
  • 19:09, 11 June 2024Home (hist | edit) ‎[8 bytes]MeshAdmin (talk | contribs) (Created page with "{{Home}}") Tag: Visual edit
  • 18:57, 11 June 2024Lifestyles (hist | edit) ‎[6,232 bytes]MeshAdmin (talk | contribs) (Created page with " = Character Lifestyle and Income = In the rimward areas of the solar system, operating under the new economy, most people go without want as they have access to food, shelter, and other basic needs. In the inner system, these basic survival necessities must be purchased, and the higher one’s standard of living, the more expensive things get. This raises several questions, such as how much does a character’s lifestyle cost? How much does a character earn from work, a...") Tag: Visual edit
  • 18:56, 11 June 2024Robots and Vehicles (hist | edit) ‎[74,828 bytes]MeshAdmin (talk | contribs) (Created page with " = Robots and Vehicles = The following is a small selection of the many vehicles in use in the solar system. Almost all of the vehicles in current use, including all of the vehicles listed here, have built-in AIs capable of piloting the vehicle under almost all circumstances. In most cases, passengers simply state their destination and the vehicle takes them there. Manual piloting is primarily used in emergencies or by people who prefer the exotic thrill of controlling t...") Tag: Visual edit
  • 18:55, 11 June 2024Xenoarcheology Gear (hist | edit) ‎[3,354 bytes]MeshAdmin (talk | contribs) (Created page with " = Xenoarcheology Gear = These items are useful when digging up the ruins of dead civilizations. '''Adaptive Interface:''' One of the most hoped-for finds on any gatecrashing expedition is any piece of functional alien electronics—especially any alien data storage medium still containing data. In the rare circumstances that such a relic is found, the adaptive interface is the tool designed to enable transhumans to understand, activate, and potentially interact with...") Tag: Visual edit
  • 18:53, 11 June 2024Mesh (hist | edit) ‎[48,087 bytes]MeshAdmin (talk | contribs) (Created page with " Before the Fall, humanity interfaced with each other through the internet, interconnected networks that served as the technical backbone for the evolving world wide web. While it began as a electronic medium for retrieving information from various sources (replacing even older paper-based info-sources), succeeding generations emphasized digital communities and hosted services such as networking sites, wikis, blogs, and folksonomies. These facilitated openness, collabo...") Tag: Visual edit
  • 18:52, 11 June 2024Software (hist | edit) ‎[29,262 bytes]MeshAdmin (talk | contribs) (Created page with " For information on using software, see the Mesh. == Programs == These programs can be run on any computerized device. '''AR Illusions:''' These databases of AR clips can be used to create realistic illusions in someone’s entoptic display. '''[Moderate]''' '''Cartography Package:''' This software is used to build detailed, high-resolution maps. It is ideally employed by flight-capable morphs with the mnemonic augmentation or life recorder augmentations. Whenever...") Tag: Visual edit
  • 18:50, 11 June 2024Services (hist | edit) ‎[7,015 bytes]MeshAdmin (talk | contribs) (Created page with "'''Anonymous Accounts:''' These accounts are crucial for anyone who wants to be discreet with their online transactions. See Anonymous Account Services. '''[Moderate]''' '''Backup:''' A single, one-time backup without insurance is sometimes all the poor can afford, hoping that they can buy backup insurance later or that someone that cared about them will see to a resleeving. '''[Moderate]''' '''Backup Insurance:'''In the event of verifiable death, or after a set period...") Tag: Visual edit
  • 18:48, 11 June 2024Scavenger Tech (hist | edit) ‎[1,861 bytes]MeshAdmin (talk | contribs) (Created page with " This technology is often employed by gatecrashers, space scavengers, and Firewall teams during missions. '''Disassembly Tools:''' These tools are useful for salvage ops, breaking down wrecks, or dissembling anything from a habitat room to a vehicle or synthmorph. They include plasma torches, laser cutters, pneumatic jaws, and smart tools like spanners and wrenches that can be adapted to a wide array of connections and fittings. '''[High]''' '''Mobile Lab:'''The mobil...") Tag: Visual edit
  • 18:47, 11 June 2024Animals (hist | edit) ‎[9,241 bytes]MeshAdmin (talk | contribs) (Created page with "These partially-uplifted and bio-engineered animals have rudimentary intelligence and limited communication skills. They make for fine companions and helpers. '''Fur Coat:''' A so-called “fur coat” is outerwear made from a living primitive organism. The creature’s skin, fur, or scales are real. The organism is cultivated from transgenic stocks and grown around molds into clothing shapes, often with actual usefulness: polar bear parkas, seal diving suits, porcupine...") Tag: Visual edit
  • 18:44, 11 June 2024Exploration Gear (hist | edit) ‎[6,436 bytes]MeshAdmin (talk | contribs) (Created page with " = Exploration Gear = Most of these items end up in the arsenal of every gatecrashing team. '''"Blue Box" Portable Gate Control Unit:''' Named for the distinct cobalt blue color they were originally manufactured in, blue boxes are portable gate control units. These are specifically designed for interfacing with extrasolar gates and are the most common gate interface found on extrasolar colonies. They are rarely allowed on first-in missions or any missions where signs o...") Tag: Visual edit
  • 18:43, 11 June 2024Everyday Technology (hist | edit) ‎[18,778 bytes]MeshAdmin (talk | contribs) (Created page with " = Everyday Technology = The following devices are all exceptionally common and can be acquired in almost any habitat. Almost everyone in Eclipse Phase either owns these devices or knows several people who do. '''Ecto:''' Ectos are the external version of basic mesh inserts, minus the medical sensors. These colorful devices serve as a wearable mesh terminal, PDA, locator, and camera-phone. The devices are flexible (often worn as bracelets), dirt-resistant, self-cleaning,...") Tag: Visual edit
  • 18:42, 11 June 2024Drugs, Chemicals, and Toxins (hist | edit) ‎[45,028 bytes]MeshAdmin (talk | contribs) (Created page with " = Drugs, Chemicals, and Toxins = = Table of Contents = Uplifts and Drugs Substance Rules Classification of Substances Application Methods Drug Effects Addiction and Substance Abuse Drugs Cognitive Drugs Combat Drugs Health Drugs Recreational Drugs Social Drugs Nanodrugs Sidebar: Sample Petals Narcoalgorithms Chemicals Toxins Nanotoxins Pathogens Psi Drugs Uplift Drugs In Eclipse Phase, the transhuman desire to enhance the body and mind—especially...") Tag: Visual edit
  • 18:42, 11 June 2024Espionage Gear (hist | edit) ‎[17,226 bytes]MeshAdmin (talk | contribs) (Created page with "Espionage Gear Edit 0 0 3… === Sidebar: Bugs and Surveillance === Though surveillance technologies are pervasive and easy to come by in Eclipse Phase, secretly obtaining information on someone who wants to retain privacy can be quite difficult. Microbugs, smart dust, and similar recording devices that are all but invisible may be exceptionally easy to put into place, but once they begin actively transmitting, they are easy to to detect. An eavesdropper may attempt to...") Tag: Visual edit
  • 18:41, 11 June 2024Character Creation and Advancement (hist | edit) ‎[32,187 bytes]MeshAdmin (talk | contribs) (Created page with " == Character Creation Overview == # Define Character Concept # Choose Background # Choose Faction # Choose Starting Morph # Spend Free Points ## 105 aptitude points ## 1 Moxie ## 5,000 credit ## 50 Rep ## Native tongue # Choose Traits # Spend Customization Points ## 1,000 CP to spend ##* 15 CP = 1 Moxie ##* 10 CP = 1 aptitude point ##* 5 CP = 1 psi sleight ##* 5 CP = 1 specialization ##* 2 CP = 1 skill point (61-80) ##* 1 CP = 1 skill point (up to 60) ##* 1 CP = 1,000...") Tag: Visual edit
  • 18:40, 11 June 2024Communications (hist | edit) ‎[15,099 bytes]MeshAdmin (talk | contribs) (Created page with " = Communications = The oldest and most widespread communications technology still in regular use is radio. Every habitat and world inhabited by transhumanity is awash in radio traffic, with humans, machines, and uplifts all constantly communicating with one another. The smallest radios are no larger than a spec of dust and have a range of no more than 20 meters, while the largest are the size of a truck and have a range of many thousands of miles. Radios large and small...") Tag: Visual edit
  • 18:34, 11 June 2024How to make Characters (hist | edit) ‎[6,768 bytes]MeshAdmin (talk | contribs) (Created how to make character Page) Tag: Visual edit
  • 09:21, 2 June 2024Nanotechnology (hist | edit) ‎[19,052 bytes]MeshAdmin (talk | contribs) (Created page with "Nanotechnology Edit 0 0 4… Nanotechnology is the precise manipulation of matter at the atomic level, typically using millions of microscale nanomachines. Nanotechnology transformed manufacturing, enabling new techniques and materials. The advent of nanofabrication—building objects from the molecular level up—transformed economies, allowing people to simply manufacture whatever they needed from raw materials. Nanotechnology is still a growing field, however, and h...") Tag: Visual edit
  • 09:20, 2 June 2024Armor (hist | edit) ‎[9,930 bytes]MeshAdmin (talk | contribs) (Created page with " = Armor = Modern personal armor systems have advanced from the high modulus polyethylene thermoplastics and aramid fabrics of the early 21st century. Armor in Eclipse Phase is derived from biotech, in the form of organoweave fibers and crystalline-grown plates, and nanotech, in the form of shock-absorbing fullerene materials. Occasionally other materials are used, such as metallic glass plates or shear-resistant fluids that harden against impacts. Such armor protects ag...") Tag: Visual edit
  • 09:19, 2 June 2024Weapons (hist | edit) ‎[38,700 bytes]MeshAdmin (talk | contribs) (Created page with " = Weapons = = Table of Contents = Melee Weapons Blades Clubs Exotic Melee Weapons Unarmed Kinetic Weapons Firearms Railguns Kinetic Ammunition Smart Ammo Beam Weapons Seekers Spray Weapons Grenades and Seekers Exotic Ranged Weapons Weapon Accessories Weapon Ranges A wide range of weapons are available in Eclipse Phase, from the primitive to the technologically advanced. = Melee Weapons = Melee weapons are those wielded by hand (or foot) in melee combat...") Tag: Visual edit
  • 09:18, 2 June 2024Unofficial Implants (hist | edit) ‎[3,458 bytes]MeshAdmin (talk | contribs) (Created page with " = Unofficial Implants = = Table of Contents = Bioware Enhanced Senses Mental Augmentations Physical Augmentations Cyberware Enhanced Senses Mental Augmentation Physical Augmentations Nanoware Cosmetic Mods Robotic Enhancements Armor Physical Modifications Sensors The following is a list of unofficial implants. Unless otherwise noted, any bonuses from personal augmentations are both compatible and cumulative with bonuses from other enhancements. = Bioware...") Tag: Visual edit
  • 09:16, 2 June 2024Personal Augmentations (hist | edit) ‎[91,762 bytes]MeshAdmin (talk | contribs) (paste) Tag: Visual edit
  • 09:09, 2 June 2024Gear (hist | edit) ‎[18,649 bytes]MeshAdmin (talk | contribs) (Created page with "The accelerated technological levels of Eclipse Phase enable a number of devices for personal enhancement, survival, and other uses. = Equipment Rules = The following rules apply to all technological items in Eclipse Phase. == Acquiring Gear == During character creation, players purchase gear for their characters using the credits they have during the character creation process. Once play begins, however, characters must obtain any equipment they need the usual way: by...") Tag: Visual edit