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== Making Money == Characters living in old, transitional, or Extropian colonies can work to bring in income. Most people are assumed to work on a freelance basis. They might have a regular set of employers that feed them work, or they may auction their services online through a variety of mesh-based job markets to hypercorps that need someone with their skill set (or just an extra set of hands) for a temporary basis. Characters belonging to criminal networks (g-rep) take a cut from various black market activities based on their rank and involvement. To gather income, a character must devote one week to work. This is best handled as downtime in between scenarios. The amount gained from a week of work is based on the character’s rep score in a network appropriate to their situation. This will be c-rep for most, but characters involved in artistic or media work can use f-rep, scientists and technologists can use r-rep, Extropians can use @-rep, and criminals can, of course, rely on g-rep. Their Reputation Level in this network (see the Reputation Levels table) determines their income for each week devoted to work, as noted on the Income table. {| class="wikitable" ! colspan="2" |Income |- |Reputation Level |Weekly Income (Credits) |- |1 |50 |- |2 |125 |- |3 |250 |- |4 |1,250 |- |5 |5,000 |} [ [[Home]] | Game Rules ]
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