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== Robots == Robots are a common sight and accepted fact of daily life within Eclipse Phase. Numerous varieties exist, from robo-pets to mechanical workers to warbots. If a job can be done more cheaply (and sometimes safely) by a bot, it usually is. The robots listed here are not generally used as synthetic shells by transhuman egos, often for cultural reasons (sleeving a case is bad enough, sleeving a creepy is just ... wrong), and they are not equipped to be sleeved into (though the may be jammed). Any of these bots may be modi ed for use as a synthetic morph, however, by adding a cyberbrain system. '''Automech:''' Automechs are general purpose repair drones, found just about everywhere. Each particular automech tends to specialize in a particular type of repair work and so carries the appropriate tools and AI skills, whether it be habitat waste recyclers, outer hull integrity, or servitor systems. Standard automechs are wheeled cubes with articulated limbs, though they are also equipped with vectored-thrust drives for zero-G work. '''[Moderate]''' '''Creepy:''' Creepies are small crawler bots that come in an eclectic variety of shapes and forms, from robosquirrels to insectoids to bizarre and artsy mechanical creatures. Creepies were originally designed as a sort of robotic pet, but they are commonly used as a general purpose household minion, like a more beloved servitor. Many people in fact wear a creepy on their person, dropping it to handle small tasks for them and letting it crawl up and down and over their body. '''[Low]''' '''Dr. Bot:''' These wheeled medical robots are designed to tend to and transport injured or sick people. They carry a healing vat, a specialized pharmaceuticals maker, miscellaneous medical gear, and articulated arms for conducting remote surgery. '''[High]''' '''Dwarf:''' These large industrial bots are named not just for their primary use—mining, excavation, tunneling, and construction—but because the default AIs they shipped with had a programmed tendency to happily whistle as they worked. Dwarfs are quadrapedal walkers, equipped with massive modular industrial tools like boring drills, shovels, hydraulic jacks, jackhammers, scooping arms, acid sprays, and so on. '''[Expensive]''' '''Gnat:''' Gnats are small rotorcraft camera/surveillance drones. Many people use gnats for personal lifelogging, while socialites and media use them to capture the glamor or hottest news. '''[Low]''' '''Guardian Angel:''' Similar to gnats, guardian angel rotorcraft hover around their charges, keeping a watchful eye out to protect them from threats. '''[Moderate]''' '''Saucer:''' These disc-shaped drones are lightweight and quiet. They are typically launched by throwing them like a frisbee, after which they propel themselves with an ionic drive. Saucers make excellent “eye in the sky” monitors and scouts. '''[Low]''' '''Servitor:''' Servitors are the most common robot, acting as cooks, janitors, universal helpers, movers, and personal aides. Every home has one, if not several. Servitors are intentionally built in non-humanoid forms so as not to confuse them with common synthmorphs and in order to defuse bad feelings at ordering them around. However, they all have some form of “face” to interact with, so as not to be too machine-like. '''[Low]''' '''Speck:''' Specks are tiny insectoid spy drones, 2.5 mm long and 2 mm wide, about the size of a small fruit fly. They fly with tiny wings, carry a microbug, and are excellent for surveillance purposes or otherwise being a “speck on a wall.” Specks are difficult to notice (–30 Perception modifier) and almost impossible to distinguish from an actual insect. '''[Low]''' '''Explorenaut:''' These bots are specifically designed for the second phase of exploring a new extrasolar location, right after the initial Gate Probe has been deployed. Explorenauts are dog-sized wheeled bots that remain tethered (both for safety and to maintain a communications link) back through the gate. They are equipped with audiovisual and infrared cameras, radar, lidar, t-ray emitters, chem sniffers, and radio receivers. If the area seems clear (no signs of sapient life or threats), its primary task is to move around and map and scan the immediate gate environment, using thrust-vector jets to get a few meters up for a better look around. It will also scan for radio signals, analyze the soil, regolith, or whatever constitutes ground, test for biological samples, and use a telescope to try and identify pulsars or other recognizable features that might help determine its galactic location. Beyond initial first-in proceedings, explorenauts are considered useful for general exploration duties, and so are often brought along by gatecrashing teams. The robot AI has Academics: Astronomy 60, Academics: Chemistry 60, and Perception 40. '''[Moderate]''' '''Manipulator Cuff:''' Manipulator cuffs are common tools among xenoarcheologists. This robot is primarily designed to be worn as a forearm cuff on the outside of a vacsuit. It carries a utilitool and a mobile lab, and so is useful for a variety of technical, repair, and research tasks. It can be controlled by a combination of arm movements or standard wireless mesh signals. It can also protrude a telescoping manipulator with a 2-meter reach, allowing the cuff or the wearer to lift, move, and work with objects from a small distance. This extension is shape-adjusting and can bend, flex, and squeeze through openings only 2 millimeters wide. The primary body of the robot can also detach from the forearm cuff and move on its own power, maneuvering on a pair of flexible treads. Using haptic signals, the remote mobile feels like an extension of the user’s hand and can be manipulated with hand movements (or via standard mesh commands or jamming). '''[Moderate]''' '''Recon Flyer:''' Micro-sized recon flyers are equipped with hydrogen-filled balloons for lift while small turbofans provide propulsion. They are packaged with their gas bags deflated, but when activated fill up and take off quickly. Like other recon bots they are equipped with image recognition software and are useful for locating lost or hidden items. They are typically deployed as an airborne microswarm. '''[Trivial (single bot)/Moderate (swarm of 50)]''' '''Recon Hopper:''' These mini-sized bots are used to scout surface terrain, particularly in environments without atmospheres where recon flyers are no use. Their light weight and hopping movement enable them to cover even rough terrain quickly, especially in low-gravity environments. They are also small enough to walk into small holes or explore crevasses or ice fractures. They are typically deployed in swarms to cover a large area thoroughly. Like other recon bots they are equipped with image recognition software and are useful for locating lost or hidden items. '''[Low (single bot)/Moderate (swarm of 20)]''' '''Recon Snake:''' This meter-long synthetic snake is ideal for exploring cracks, holes, and similar tight spots. It can narrow its shape to squeeze through thin openings. It can also climb rough surfaces, trees, and poles by wrapping parts of its body around the object in order to reach higher points or spy from the treetops. Like other recon bots, recon snakes are equipped with image recognition software. '''[Moderate]''' '''Retriever:''' Retrievers are small car-sized search-and-rescue robots. Sent in when gatecrashers have failed to check in at their gate on time, retrievers specialize in tracking down survivors, helping injured or broken-down transhumans, and rescuing them from danger. Retrievers are quintapedal walkers, with each sturdy leg doubling as an excavation shovel if necessary or as an inclined treadmill to pull injured persons into a built-in healing vat. Retrievers also feature a pair of manipulative arms which can be used to grasp objects, remove debris, or pull injured people to safety. Retrievers also carry fire-fighting gear and a small array of medical equipment for dealing with multiple injuries. They can also carry smaller bots such as recon hoppers or snakes, should the situation require smaller units for scouting out survivors. If necessary, retrievers are equipped with weaponry to defend gatecrashers from hostile life or other threats. They are programmed to use themselves as shields in order to protect transhumans from further harm. Standard retriever AIs have Academics: Engineering 40, Beam Weapons 40, Fray 40, Investigation 40, Medicine: Paramedic 40, Navigation 40, Perception 40, and Spray Weapons 40. '''[Expensive]''' '''Robomule:''' Many experienced gatecrashers agree that this is one of the single most useful devices they could take along. Robomules are simple drones that are designed to carry up to 250 kg of cargo over almost any terrain. Roughly human-sized, but horizontal and equipped with 6 legs, robomules are powered by nuclear batteries that allow them to operate for 3 years. Its legs are made from advanced smart materials that change form depending upon the terrain. As a result, it can move as easily over thick mud or dry sand as it can along a well paved road. The legs can also transform into flippers that allow the robomule to swim. When swimming or moving over thick mud, robomules can also deploy reusable flotation bladders that allow it to float even when stationary. The upper surface of the robomule is made of smart materials that can produce straps and webbing to hold almost any cargo. It can even create a large sealed pod that can hold up to 2 cubic meters of cargo and protect it from the external environment, including vacuum. A robomule can move at a speed of 35 km/hour on solid unbroken terrain, 25 km/hour over rough and uneven terrain, and 15 km/hour when swimming or moving over thick mud or dry sand. Robomules are equipped with a radio booster and a maker that can provide sufficient food and pure water to supply up to four transhuman biomorphs indefinitely, as long as sufficient raw materials are available. More than one badly injured gatecrasher has climbed on top of their robomule and instructed it to hold onto them and move at top speed back to the gate. '''[Low]''' '''Sentry Bot:''' Sentry bots come in many makes and models; the version described here is typical of its kind. Maneuvering on four multi-directional smart treads, this transhuman-sized bot is armored and loaded with weaponry. Used throughout the solar system for security and defensive purposes, gatecrashers often bring sentry bots along as a line of defense against hostile life or other threats. This line of bots is equipped with four weapon mounts, carrying by default a laser pulser, agonizer, shredder, and seeker rifle. The beam weapons are continuously powered by the robot’s nuclear battery, while the ammo bins have enough capacity for 1,000 shredder flechettes and 20 minimissiles. Sentry AIs have Beam Weapons 40, Fray 40, Perception 40, Seeker weapons 40, and Spray Weapons 40. '''[Expensive]''' '''Sky Motes:''' Sky motes are mini-sized aerostats designed to keep position over an area and act as a relay point for a mote mesh. They are typically deployed over areas where high terrain, bodies of water, or other environmental factors impede a mote network’s coverage or to link two distant mote networks together. Sky motes are also equipped with laser links for line-of-sight communication or in case of radio interference. '''[Trivial (single bot)/Moderate (swarm of 50)]''' '''Thumper:''' Thumpers are mobile tools used for geological and archeological surveying. Thumpers carry dense weights and a payload of hundreds of micro-sized geophone wireless seismic sensors. When a position is chosen, the thumper distributes the geophones around the area (either manually or with an airburst “grenade” over an area up to 200 meters in diameter). The robot then repeatedly drops its heavy weight into the ground so that the geophones can measure the seismic waves. The collected data can be analyzed by characters or processed by the robot AI’s Academics: Geology 60 and Profession: Seismic Surveys 60. If the thumper or its operators have access to satellite scans of the survey operation, apply a +30 to their test. '''[Moderate]''' '''Zephyr:''' Zephyrs are medium-sized, long-range, high-altitude winged flyers, capable of reconnoitering over long distances quickly. They are essentially small planes and may be launched by throwing them into the air. '''[Low]''' '''Interceptor:''' Interceptors are robotic spacecraft that are used as part of the cordon around Earth. Clearly of cutting-edge design, interceptors have no external markings to indicate their manufacturer, which suggests that they are deployed by a Planetary Consortium military-tech project. Interceptors are extremely fast, extremely agile, very well armored, and heavily armed. They carry multiple lasers and railguns on swivel-mounts to fire in any direction and are equipped with a missile launcher and explosive missiles. Attempts by scavengers and other parties to capture interceptors have so far failed due to a built-in self-destruction system—the magnitude of the blast suggesting an anti-matter charge. '''[Not Available]''' ''Enhancements'': +10 COO, +10 SOM, 360-degree Vision, Enhanced Vision, Lidar, Heavy Combat Armor, Medichines, Neurachem (Level 2), Oracles, Radar, Structural Reinforcement, T-Ray Emitter, Weapon Mounts with railgun machine guns with armor-piercing ammo, 2 particle beam bolters, and a missile launcher loaded with HEAP missiles. '''Scorcher:''' Scorchers are a tank-like mining shell used by both corporate mining operations and nomadic sifters on Mercury. Scorchers are designed to operate on Mercury’s terminus and night-side, but they can also survive the planet’s day-side extreme heat conditions. Due to their extensive heat and radiation shielding and cooling systems, scorchers are heavy and slow. Four sturdy legs carry their bulky 3-meter frames, while two manipulator arms allow the morph to carry and manipulate tools. Four additional tool-arm sockets allow for customized equipment such as shovels, drills, pneumatic hammers, and similar mining/construction tools to be attached. '''[Expensive]''' ''Enhancements'': +10 SOM, Access Jacks, Enhanced Vision, Extra Limbs (6–10), Extreme Heat Shielding, Industrial Armor, Radar, Radiation Shielding, Sonar, Wrist-Mounted Tools '''Bughunters:''' These airborne drones are designed to descend on a targeted area to find and eliminate all sensors. They are often used to clear a path for those wishing to move without leaving a record. Bugunter bot AIs have Interfacing 40, Investigation 40, Perception 40, and Seeker Weapons 40. '''[Moderate]''' '''Caretaker:''' Caretaker bots look after smart animals so the owner doesn’t have to. They feed and water them, take them for walks, play games, encourage exercise, and clean up their messes. They also keep in touch with the animals’ keeper AIs (if they have them) and otherwise track and monitor their activities and health. Caretakers can also teach animals from a repertoire of common commands and skills. Caretakers tend to be boxy and wheeled, with two arms and various attachments for cleaning, grooming, leashing, etc. Each caretaker is customized for a specific animal species. Caretakers have Animal Handling 40, Interests: [Animal Species] 80, and Profession: Animal Care 80. '''[Moderate]''' '''Hab Repair Bots:''' To cut costs, most habitat repair bots are standardized and versatile, used for purposes as diverse as conducting repairs in vacuum on a station’s exterior hull to clearing blocked sewage pipes or repainting a colony corridor. They are equipped with interchangeable tools and reservoirs for carrying stock materials. Most repair bots have a crab-like robotic frame. Repair bot AIs have Hardware: Industrial 40, Hardware: Robotics 40, and Perception 30. '''[Moderate]''' '''Harvester Drones:''' Many microgravity habitats employ harvester bots to bring in outside materials, such as rock and ice, for processing into useful materials. Dense fields like Saturn’s rings or trojan or orbiting debris clumps are relatively easy to mine because there are so many particles and chunks of material that can literally be grabbed with a drone’s robot arms and propelled back to the station. These capture drones are disc-shaped to give a 360-degree reach from the main body and allow the plasma thruster in the center to be pointed through the center-of-gravity of any object. Most are no larger than 1.5 meters in diameter, with six to eight articulated appendages that can reach another four meters each. '''[Moderate]''' '''Skimmers:''' Habitats in orbit around the gas giants—Jupiter, Saturn, Uranus, and Neptune—operate craft specifically designed to fill their tanks with atmospheric gases, like hydrogen and helium, and rocket back to the habitat for offloading. This is the primary method for collecting helium-3 for fusion reactors. Atmospheric mining craft—skimmers—must be adapted for their particular environment to safely operate. For example, Jovian skimmers require larger engines to overcome the planet’s gravity well and heavier shielding for electronics. Even virtual crew operating the skimmer require some protection for their digital systems. Saturnian skimmers must deploy retractable stabilizers to maintain control in the high winds. Nuclear thermal rockets are common amongst all skimmers because of their high thrust-to-weight ratio and ability to use the ambient atmosphere as reaction mass. '''[Expensive]''' '''Spider Hand:''' Named for the way it scurries and jumps like a spider, this robotic hand is normally used by neo-avians, neooctopi, and neo-cetaceans who need a human hand design and/or some additional strength to handle certain tasks. It should be noted that the hand does not possess the leverage of a body behind it, so there are limitations to what it can do, though it can extend a meter-long brace for stabilization and support. They have an effective SOM of 10. '''[Moderate]''' '''Stealth Drone:''' This stealth plane is designed to covertly penetrate airspace and monitor targets from overhead without detection. It can be used in vacuum as well as atmosphere. Its AI is equipped with Flight 40 and Perception 40. '''[Expensive]''' '''Wobblycat:''' These fast-moving, cat-like bots are about 50 centimeters long (less the tail) and made of stealth materials. They fulfill a surveillance and occasionally antipersonnel role in urban operations. Wobblycats can run, jump, or climb unseen into areas where a human-sized infiltrator would never be able to go, but with much greater speed than nanoswarms. The normal loadout for a Wobblycat is a suite of surveillance gear, but in an urban warfare or counterterrorism role, they can be loaded with explosives or non-lethal grenades instead. The Explosive loadout (below) destroys the bot when detonated. '''[Expensive]''' '''Aerostats:''' These balloon platforms are used on planets or moons with atmospheres. They rely on buoyant gases for lift, but are propelled with turbofans. ''Research aerostats'' are loaded with sensors and scientific analysis equipment, usually to analyze atmosphericconditions. ''Surveillance aerostats'' are equipped with sensors and surveillance packages, serving as an eye in the sky. They are also used for exploration and surface terrain mapping. ''Mining aerostats'' are deployed on the gas giant planets, loaded with equipment to extract specificvolatiles from the atmosphere, which are then stored in pressurized tanks. These tanks are either picked up periodically or equipped with a rocket to launch into orbit for collection when full. '''[High]''' '''Defense Platform:''' This robotic weapons platform is designed as a defensive system for small habitats, mining claims, brinker colonies, and similar small settlements. They are often placed in orbit around an asteroid or small moon to guard against encroaching intruders. They are also sometimes entrenched in physical perimeter locations. Defense platforms are equipped with two AIs with Beam Weapons 40, Fray 40, Kinetic Weapons 40, Perception 40, and Seeker Weapons 40. The beam weapons are continuously powered by the platform’s nuclear battery, while the ammo bins hold up to 1,000 rounds of ammo and 50 minimissiles. '''[Expensive]''' {| class="wikitable" !Robot !Movement Rate !Max Velocity !Armor !Durability !Wound Threshold !Mobility System !Enhancements |- |Automech |4/8 |8 |4/4 |30 |6 |Wheeled/Vector-Thrust |Access Jacks, Electrical Sense, Extra Limbs (4), Headlights, Magnetic System, Radiation Sense, Utilitool, misc. tools |- |Creepy |4/12 |12 |2/2 |25 |5 |Walker or Hopper | +5 COO, Access Jacks, Chameleon Skin, Extra Limbs (2-8), Grip Pads |- |Dr. Bot |4/16 |16 | --- |40 |8 |Wheeled |Access Jacks, Enhanced Smell, Fabber, Fractal Digits, Healing Vat, Nanoscopic Vision |- |Dwarf |4/12 |20 |16/12 |150 |30 |Walker | +10 SOM, Access Jacks, Extra Limbs (4), Industrial Armor, Radar, Sonar, misc. tools |- |Gnat |8/40 |60 |2/2 |25 |5 |Rotor |360-degree vision, Access Jacks, Enhanced Hearing, Enhanced Vision, Radar |- |Guardian Angel |8/40 |200 |14/12 |40 |8 |Rotor | +5 REF, 360-Degree Vision, Access Jacks, Chameleon Skin, Eelware, Enhanced Hearing, Enhanced Smell, Enhanced Vision, Lidar, Light Combat Armor, Neurachem, T-Ray Emitter |- |Saucer |8/40 |200 |2/2 |25 |5 |Ionic |360-Degree Vision, Access Jacks, Chameleon Skin, Enhanced Hearing, Enhanced Vision, Radar |- |Servitor |4/20 |20 |4/4 |30 |6 |Walker or Wheeled |Access Jacks, Extra Limbs (2-6) |- |Speck |1/5 |5 | --- |5 |1 |Winged/Hopper | +5 REF, +5 COO, -10 SOM, Access Jacks, Grip Pads, Enhanced Hearing, Enhanced Vision, Synthetic Mask |- |Explorenaut |4/20 |60 |8/8 |35 |7 |Thrust Vector/Wheeled |Access Jacks, Chem Sniffer, Electrical Sense, Enhanced Hearing, Enhanced Vision, Headlights, Image Recognition Software, Lidar, Mobile Lab, Radar, Radiation Sense, Specimen Container, Telescope, T-Ray Emitter, Utilitool |- |Manipulator Cuff |2/8 |8 | --- |5 |1 |Tracked |Access Jacks, Electrical Sense, Enhanced Vision, Fractal Digits, Grip Pads, Mobile Lab, Nanoscopic Vision, Shape Adjusting, Telescoping Limb, Utilitool |- |Recon Flyer |4/20 |20 | --- |5 |1 |Microlight |360-Degree Vision, Access Jacks, Chem Sniffer, Enhanced Hearing, Enhanced Vision, Image Recognition Software, Radiation Sense |- |Recon Hopper |4/20 |20 | --- |10 |2 |Walker/Hopper | +10 Freerunning, Access Jacks, Electrical Sense, Enhanced Hearing, Enhanced Vision, Grip Pads, Headlights, Image Recognition Software, Radiation Sense |- |Recon Snake |4/8 |12 |2/2 |25 |5 |Snake | +5 COO, Access Jacks, Chameleon Skin, Eelware, Enhanced Hearing, Enhanced Vision, Headlights, Image Recognition Software, Magnetic System, Shape Adjusting, Sonar |- |Retriever |4/20 |30 |14/12 |60 |12 |Walker |360-Degree Vision, Access Jacks, Diamond Axe, Disassembly Tools, Eelware, Enhanced Smell, Enhanced Hearing, Enhanced Vision, Headlights, Healing Vat, Image Recognition Software, Lidar, Light Combat Armor, Maker, Nanobandages (2), Repair Spray (2), Shelter Dome, 4 Weapon Mounts (Swivel with Agonizer, Shredder, Sprayer with NotWater and Slip, and Stunner) |- |Robomule |4/20 |35 |4/4 |40 |8 |Walker |Access Jacks, Extra Limbs (6), Headlights, Maker |- |Sentry Bot |4/16 |35 |14/12 |75 |15 |Tracked | +5 REF, 360-Degree Vision, Access Jacks, Anti-Glare, Eelware, Enhanced Hearing, Enhanced Vision, Headlights, Image Recognition Software, Lidar, Light Combat Armor, Neurachem, T-Ray Emitter, 4 Weapon Mounts (2 Fixed with Agonizer and Seeker Rifle, 2 Swivel with Laser Pulser and Shredder) |- |Sky Mote |4/20 |20 | --- |5 |1 |Microlight |360-Degree Vision, Access Jacks, Enhanced Vision, Laser Link |- |Thumper |4/20 |20 |4/4 |30 |6 |Tracked |Access Jacks, Enhanced Hearing, Geophone Sensors, Headlights, Radar, Weight |- |Zephyr |8/40 |200 |4/4 |40 |8 |Winged |Access Jacks, Enhanced Vision, Image Recognition Software, Laser Link, Lidar, Radar, T-Ray Emitter |- |Interceptor |12/200 |NA |20/20 |150 |50 |Thrust Vector | +10 COO, +10 SOM, 360-Degree Vision, Enhanced Vision, Lidar, Heavy Combat Armor, Medichines, Neurachem (Level 2), Oracles, Radar, Structural Reinforcement, T-Ray Emitter, Weapon Mounts with railgun machine guns with armor-piercing ammo, 2 particle beam bolters, and a missile launcher loaded with HEAP missiles |- |Scorcher |2/4 |12 |25/20 |200 |40 |Walker | +10 SOM, Access Jacks, Enhanced Vision, Extra Limbs (6-10), Extreme Heat Shielding, Industrial Armor, Radar, Radiation Shielding, Sonar, Wrist-Mounted Tools |- |Bughunter |4/20 |40 |2/2 |30 |6 |Rotor |360-Degree Vision, Access Jacks, Disassembly Tools, Electrical Sense, Enhanced Vision, Headlights, Image Recognition Software, Lens Crazer, Lens Spotter, Lidar, Radar, Specialized Hive with Guardian Nanoswarm, T-Ray Emitter, Utilitool, Weapon Mount with Seeker Pistol with EMP and HE seekers. |- |Caretaker |4/20 |30 |4/4 |25 |5 |Wheeled |Access Jacks, Chem Sniffer, Image Recognition Software, Lidar |- |Hab Repair Bot |4/16 |20 |4/4 |40 |8 |Walker |Access Jacks, Chem Sniffer, Electrical Sense, Enhanced Vision, Extra Limbs (6-8), Grip Pads, Headlights, Maker, Nanoscopic Vision, Repair Spray, Tool Kit, Utilitool |- |Harvester |12/200 |NA |4/4 |50 |10 |Thrust Vector |360-Degree Vision, Access Jacks, Extra Limbs (4), Enhanced Vision, Headlights, Radar, Radiation Sense, Tool Kit |- |Skimmer |12/200 |NA |12/12 |100 |20 |Thrust Vector |360-Degree Vision, Access Jacks, Chem Sniffer, Enhanced Vision, Lidar, Radar, Radiation Sense |- |Spider Hand |2/8 |12 |2/2 |10 |2 |Walker |Access Jacks, Cyberclaws, Grip Pads, Pneumatic Limbs |- |Stealth Drone |12/200 |200 (air) / NA (Space) |10/10 |60 |12 |Winged, Thrust Vector | +10 COO, 360-degree Vision, Access Jacks, Chameleon Skin, Enhanced Vision, Lidar, Quantum Radar, Radar Absorbent, Radiation Sense, Reduced Signature, Super-Wide Camera |- |Wobblycat |12/60 |60 |4/4 |15 |3 |Walker, Hopper |'''Surveillence Loadout'''360-Degree Vision, Access Jacks, Chameleon Coating, COT Tool, Enhanced Hearing, Enhanced Vision, Grip Pads, Lidar, Radar, Radar Absorbent T-Ray Emitter, Wobblycat AI '''Explosive Loadout''' Superthermite Charge, Thermobaric Warhead (as Missile, detonates inside bot), Wobblycat AI '''Nonlethal Loadout''' Seeker Pistol (Micromissile) with Gas, Overload, or Splash Micromissiles (10), Wobblycat AI |- |Aerostat |4/20 |100 | --- |20 |5 |Microlight |''passengers: 0-4, Handling: -0'''''Research aerostat'''Access Jacks, Chem Sniffer, Laser Link, Lidar, Radar, Radiation Sense, Telescope '''Surveillance aerostat''' Access Jacks, 360-Degree Vision, Enhanced Vision, Image Recognition Software, Laser Link, Radar, T-Ray Emitter '''Mining aerostat''' Access Jacks, Chem Sniffer, Gas Collection Gear, Laser Link, Storage Tanks |- |Defense Platform |8/40 |NA |16/16 |250 |50 |Thrust Vector |''Handling: -20''360-Degree Vision, Access Jacks, Anti-Glare, Chameleon Skin, Cryonic Protection, Ego Sharing, Heavy Combat Armor, Hyperspectral Imager (p. 153, Panopticon), Radar, Radar Absorbent (p. 149, Panopticon), Super-Wide Cameras (p. 153, Panopticon), 6 Weapon Mounts with 2 Exoatmospheric Particle Beam Bolters, 2 Seeker Rifles (HEAP and Plasmaburst), 2 Railgun Machine Guns |}
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