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== Groundcraft == In Eclipse Phase, trains and bicycles remain the most common form of ground transportation, especially on habitats. In larger habitats and on moons and planets, cycles and cars are used as well. '''Cycle:''' Because of the high cost of enclosing a habitat and providing life support, space is at a premium in all cities except some of the newest cities on Mars. As a result, there is rarely room for large roads or the cars that once carpeted the roads of Earthly cities. Instead, the ubiquitous modern vehicle is the cycle, which is designed to drive down narrow streets only a little wider than sidewalks in Earth cities. There are many different varieties of cycle. Some have only a single wheel and are gyro-stabilized, but most have two wheels and resemble old Earth motorcycles. In some, the driver and passenger are enclosed by a streamlined pod. These vehicles are powered by superconducting batteries, have a range of 600 km and a top speed of 120 kph, but must usually drive more slowly in crowded streets. Cycles are all equipped with radio boosters, headlights, and a por- table radar sensor. Tires are solid state (not inflated), or in some cases smart spokes capable of handling stairs. Some luxury versions have limited life-support in the small cabin, capable of providing air for the passengers for up to 10 hours. '''[Moderate]''' '''Mars Buggy:'''One of the most ubiquitous vehicles on Mars is the so-called Mars buggy, a four-wheeled vehicle with large balloon tires that is designed for use both on roads and on almost any terrain. Mars buggies can travel at speed of up to 110 kph on roads, 90 kph over relatively at terrain, and up to 40 kph on jagged and rocky terrain. They can maintain these speeds because smart materials in both the suspension and the tires reshape themselves to adapt to uneven conditions and their nuclear batteries give them an effectively unlimited range. Most Mars buggies are enclosed but unpressurized. Similar vehicles are used on Luna and Titan, however, though the passenger compartments of these vehicles includes life support gear that provides the occupants with air for at least 100 hours. Buggies are powered by nuclear batteries and come in a variety of sizes, from small two-person buggies to large trucks. Mars buggies come equipped with headlights, radio boosters, and a vehicle radar system. '''[High]''' '''Crasher Truck:''' This vehicle is designed as a less expensive version of the GEV. It possesses all of the capabilities and equipment found on the GEV, except that it lacks the metallic-hydrogen rocket and thus is incapable of movement in space. However, its smart matter mobility system allows it to move over land with either wheels or legs and both on and under the water. It is designed to operate as long as its nuclear battery functions. For gatecrashers who cannot afford a GEV, a crasher truck is the safest and most well equipped option. A crasher truck’s life support system functions for three months without any external inputs and, like the GEV, this vehicle’s life support system functions indefinitely if the characters have access to any source of hydrogen and oxygen (including either ice or thin poisonous atmospheres).'''[Expensive, Min. 40,000]''' '''Go Cycle:''' This craft is a more robust version of a common cycle that is designed for extended use on uneven terrain and in inhospitable environments. The tires are made of advanced smart materials that can adapt to conditions including open water, swamps, mountainous terrain, and sandy deserts. Go cycles are designed so that even on the worst terrain they can maintain speeds of at least 40 kph. In addition, this vehicle is powered by a nuclear battery that can power both the vehicle and its life support system for at least 2 years. The driver and passenger are enclosed in an airtight streamlined pod. The vehicle has a single large wide wheel in front of this pod and another immediately behind the pod. Go cycles are equipped with a headlight, viewer, radar, and radio booster. The go cycle’s maker can supply the passenger and driver with air, food, and water indefinitely, as long as the users add a few liters of additional water or some other source of hydrogen and oxygen every month. Go cycles are built to comfortably hold a driver, a single passenger, and 60 kilograms of cargo. The smart material rear seat can accommodate up to two passengers, though both will be slightly cramped. '''[Moderate]''' '''Inflatable Boat:''' One of the truths of gatecrashing is that it’s literally impossible to know what sort of problems or obstacles gatecrashers may encounter. While water travel is not usually necessary on most worlds, sometimes gatecrashers can only get to their destination by boat. An easily portable boat is an invaluable resource for gatecrashers. This vehicle is made from flexible but highly durable fullerenes. When inflated (which takes 1 minute), it is 4 meters long, 2 meters wide, and half a meter deep. It floats easily and can hold 750 kg of passengers and cargo. These boats are propelled by either a powerful electric motor that can power the boat for 4 hours or by smart material oars that fold up with the boat. Complete with motor and batteries, the boat weighs only 18 kg. When folded up (which takes 5 minutes), the boat fits into a medium-sized portable cube, half a meter to a side. '''[Moderate]''' '''Mobile Base:''' A shelter dome fits in a backpack and is perfectly suitable for short-term expeditions. If gatecrashers wish to establish a long-term base at some location, however, they will want something considerably larger as well as more comfortable and more durable. The mobile base is a relatively small and boxy vehicle with eight large smart material tires that are designed to work on almost any terrain. This vehicle is 4 meters long, 2 meters wide and high, holds a driver and one passenger in the air-sealed cabin, and can move between 15 and 35 km/hour (depending upon the terrain). It is powered by nuclear batteries that can power either the vehicle or the operational base for three full years. When this vehicle arrives at its destination, it automatically unfolds and unpacks so that it becomes a large and comfortable semi-permanent base capable of housing up to 12 transhumans. This base is 25 meters on a side and includes a mobile lab, sleeping facilities, and everything else the residents will need, including several large and high quality makers. If empty of all personnel and their gear, this base can be packed back into its mobile form within two hours. Unpacking it takes the same time. The base is fully pressurized and includes an air lock. It can be covered with rock or earth to provide radiation shielding. '''[Expensive]''' '''Cargo Hauler:''' These freight-hauling trucks are commonly used to carry goods to isolated rural habitats and terraforming operations on Mars. Powerful and rugged, they are equipped with smart tires for handling tricky off-road situations. Their interiors are pressurized, heated, and provide life support for biomorphs unequipped to breath Martian atmosphere. '''[Expensive]''' '''Ground Car:''' Mars is one of the few places in the solar system where actual cars can be found, reminiscent of pre-Fall Earth. Martian cars are small and economical, however, made for inner-city travel, and are rarely used outside of major habitats. '''[Expensive]''' '''Martian Maglev Trains:''' These trains use magnetic levitation systems for propulsion. Passenger and sleeper cars are airlocked, pressurized, and heated, whereas cargo cars are not, except for cars handling sensitive cargo. While basic systems (doors, windows, entertainment systems, makers) are meshed and may be controlled or exploited per standard mesh rules, control systems (life support, brakes, acceleration, magnetic dynamos, security doors) are on an air-gapped hardwired network and require physical access to hack. '''[Not Available]''' '''Martian Rover:''' The rover is a mobile living unit used by Martian nomads and terraforming work teams. This large vehicle features eight large smart wheels and cramped living quarters to accommodate up to six people, with bunk beds, a kitchen, and bathroom. Rovers are also equipped with a fabber, mobile lab, headlights, radar system, external cameras, radio booster, cargo trailer hitch, drone-launching rack, and a two-person airlock to protect the internal pressurized environment. Barsoomians are known to decorate and mod their rovers in creative fashions. '''[Expensive]''' '''Martian Trike:''' This three-wheeled motorcycle is used for travel in the Martian wilds. An unpressurized pod protects the passengers from Martian storms, while smart wheels allow the bike to traverse difficult terrain. The trike is equipped with a headlight, radio booster, and radar. '''[Moderate]''' '''Siftrunner:''' Similar to the Martian rover, this mobile habitat is designed for use by sifters and other surface miners on Mercury. It has the same features as the rover, except that it is also designed to withstand the extreme temperatures on Mercury’s surface and carries extra radiation shielding. '''[Expensive]''' '''Venusian Hauler:''' This tungsten-tracked flatbed cargo hauler is designed to transport Q-morphs, mining equipment, and mined goods across the harsh Venusian surface. It is built from materials designed to withstand the heat and temperature, equivalent to the High-Temperature Operation trait. It has no passenger compartment or life support; Q-morphs and mining bots ride like cargo along with everything else. '''[Expensive]''' '''Flux Car:''' Flux cars are black market vehicles optimized for countersurveillance and tracking. Equipped with chameleon coating and constructed with smart materials, they can change their exterior appearance and even reconfigure their chassis on command. Both flying and ground car versions are available; flying car models come equipped with radar absorbent modifications. Most jurisdictions outlaw these designs. '''[Expensive, Minimum 30,000 for ground, 40,000 for flying]''' '''Flux Cycle:''' This is an enclosed cycle with the same features as a flux ground car. '''[Expensive]''' '''Deep Sea Submarine:''' This mini-submersible is capable of carrying four passengers and a small amount of cargo all of the way to sea floor on Europa. Moving on propellers powered by a small reactor, it can provide life support for the crew for 1 week. '''[Expensive]''' ''Enhancements:'' Access Jacks, Cryonic Protection, Headlights, Hydrostatic Pressure Adaptation, Maker, Radio, Sonar '''Methane Skiff:''' Essentially sailboats, methane skiffs usually come in a catamaran configuration, with two sleek, flat hulls for stability. Since only hulder morphs can survive prolonged immersion in Titan’s methane lakes, stability is key. Hazers and other morph types generally wear vacsuits when sailing methane skiffs. Piloting a methane skiff requires a special skill, Pilot: Sailboat. '''[High]''' ''Enhancements:'' Access Jacks, Cryonic Protection, Radio {| class="wikitable" !Groundcraft !Passenger Capacity !Handling !Movement Rate !Max Velocity !Armor !Durability !Wound Threshold !Death Rating |- |Cycle |1-3 | +20 |4/40 |120 |12/10 |50 |10 |100 |- |Mars Buggy |2-6 | +10 |8/32 |40/90/110 |30/20 |150 |30 |300 |- |Crasher Truck |6 | -10 |8/40 |200 |16/16 |200 |40 |400 |- |Go Cycle |2 | +20 |8/40 |140 |14/12 |60 |12 |120 |- |Inflatable Boat |5 | +10 |4/16 |40 |8/5 |30 |6 |60 |- |Mobile Base |2 | -10 |4/20 |15-35 |30/20 |150 |30 |300 |- |Cargo Hauler |2 (more as cargo) | --- |4/32 |120 |20/15 |250 |50 |500 |- |Ground Car |2 | +10 |8/40 |180 |20/10 |150 |30 |300 |- |Martian Maglev Trains |30-60 | --- |8/40 |500 |20/15 |150 |30 |300 |- |Martian Rover |6 | --- |8/32 |100 |20/15 |200 |40 |400 |- |Martian Trike |3 | --- |4/40 |100 |15/10 |60 |12 |120 |- |Siftrunner |6 | --- |8/32 |80 |30/15 |200 |40 |400 |- |Venusian Hauler | --- | -10 |2/16 |80 |30/20 |200 |40 |400 |- |Flux Car (Flying) |4 | --- |8/60 |180 |20/10 |150 |30 |300 |- |Flux Car (Ground) |2 | +10 |8/40 |180 |20/10 |150 |30 |300 |- |Flux Cycle |1-3 | +20 |4/40 |110 |12/10 |50 |10 |100 |- |Deep Sea Submarine |4 | -20 |4/20 |30 |30/30 |50 |500 |5000 |- |Methane Skiff |6 | -10 |4/40 |60 |5/5 |125 |25 |250 |} '''Personal Vehicles'''These one-person movement aids primarily are used in space, but do not count as spacecraft per se. '''EVA Sled:''' This small sled uses air impellers to maneuver in zero-G. It is commonly used to carry attached gear, but may also pull along 1 human-sized morph. '''[Low]''' '''Rocket Pack:''' This is a miniature metallic hydrogen rocket that the wearer straps to their back, with two rocket exhausts extending out to either side, away from the wearer’s body or legs. Biomorphs and pod morphs can only safely use this vehicle when wearing a vacuum suit or some garment that is similarly heat resistant. Also, to prevent harm to the wearer, the thrust must be kept sufficiently low that it can only take off on Mars or moons with even lower gravity. A rocket pack can keep the wearer airborne for up to 15 minutes in Mars gravity, or 30 minutes on Luna, Titan, or any of the four large Jovian moons. On Mars, it has a maximum speed of 700 kph. It can be used to reach orbit and land again on Luna, Titan, and other similarly small bodies like the Jovian moons. Rocket packs are equipped with radio boosters but no other sensors or communication devices. '''[Low]''' '''Thruster Pack:''' Worn for EVA duties, this thruster pack uses vectored thrust nozzles, allowing a character to maneuver in open space. This is not a jetpack and does not produce enough thrust for atmospheric movement. '''[Low]''' '''Diving Sled:''' This deep sea sled can pull along 2 passengers or 1 passenger with cargo. '''[Low]''' ''Enhancements:'' Access Jacks, CryonicProtection, Headlights, Hydrostatic Pressure Adaptation, Sonar {| class="wikitable" !Personal Vehicles !Passenger Capacity !Handling !Movement Rate !Max Velocity !Armor !Durability !Wound Threshold !Death Rating |- |EVA Sled |1 | -30 |4/16 |16 |5 |40 |8 |80 |- |Rocket Pack |1 | -20 | --- |700 | +5/+5 |40 |8 |80 |- |Thruster Pack |1 | -10 |4/20 |40 | +4/+4 |30 |6 |60 |- |Diving Sled |2 | -20 |4/16 |20 |5 |40 |8 |80 |}
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