Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Chucks 1E Eclipse Phase Wiki
Search
Search
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Mesh
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== AIs == The term AI is used to refer to narrow, limited-focus AIs. These digital minds are expert programs with processing capabilities equal to or even exceeding that of a transhuman mind. Though they have a personality matrix with individual identities and character, and though they are (usually) conscious and self-aware, their overall complexity and capabilities are limited. The programmed skills and abilities of AIs are typically very specific in scope and aligned towards a particular function, such as piloting a vehicle, facilitating mesh searches, or coordinating the functions of some habitat sub-system. Some AIs, in fact, can only barely be considered sapient, and their emotional programming is usually narrow or non-existent. AIs have a number of built-in safety features and programmed limitations. They must serve and obey the instructions of authorized users within their normal functioning parameters and (in the inner system at least) must also obey the law. They lack self-interest and self-initiative, though they have limited empathy and may be programmed to anticipate the needs and desires of users and preemptively take action on their behalf. Perhaps most importantly, however, is that their psychological programming is specifically based on universal human modes of thought and an understanding and support of transhuman goals and interests. This is part of an initiative to engineer so-called “friendly AIs,” who are programmed with sympathy towards transhumanity and all life and seek out their best interests. In most societies, basic AIs are considered “things” or property rather than people and are accorded no special rights.
Summary:
Please note that all contributions to Chucks 1E Eclipse Phase Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Chucks 1E Eclipse Phase Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Toggle limited content width