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= Melee Weapons = Melee weapons are those wielded by hand (or foot) in melee combat. They are divided by the skill be which they are used. == Blades == These weapons are wielded with Blades skill. '''Diamond Axe:''' Commonly found on many habitats for fire and emergency purposes, axes require two hands to wield. Their blades are diamond-coated for superior cutting ability. '''[Low]''' '''Flex Cutter:''' The blade of this machete-like weapon is made of a memory polymer. When deactivated, the blade is limp and flexible, and may even be rolled up or otherwise easily concealed. When activated, however, the blade stiffens and sharpens into a vicious slashing weapon. '''[Low]''' '''Knife:''' A standard cutting implement, still carried by many. '''[Trivial]''' '''Monofilament Sword:''' Though swords are rather archaic in the time of Eclipse Phase, a few eccentrics take advantage of modern versions with a self-sharpening near-monomolecular edge, easily capable of slicing through metal or limbs. '''[Low]''' '''Vibroblade:''' These buzzing electronic blades vibrate at a high frequency for extra cutting ability. This has little extra effect when stabbing or slashing, but provides an extra –3 AP and +2d10 damage when carefully sawing through something. '''[Low]''' '''Wasp Knife:''' Wasp knives are equipped with a canister in their handle. The common use is to fill these canisters with pressured air, which inflates inside the target. This is potentially lethal in vacuum or pressurized environments (like underwater), as the gas bursts out of the body cavity to escape (+2d10 damage in such situations). Wasp knives may also be loaded with chemicals, drugs, or nanobots. The target must be damaged for the canister’s contents to affect them. '''[Low]''' == Clubs == Characters use Clubs skill when using these weapons. '''Club:''' Clubs encompasses a wide range of one-handed blunt objects, from saps to sticks to pipes. '''[Trivial]''' '''Extendable Baton:''' This hardened composite baton retracts into its handle for easy carrying, storage, or concealment. Extending it simply requires a flick or an electronic signal. '''[Trivial]''' '''Shock Baton:''' Shock batons are standard clubs used for policing duties, but when activated they also deliver an electric shock to struck targets. '''[Low]''' == Exotic Melee Weapons == Unusual weapons requires a specific Exotic Melee field skill to use. '''Monowire Garrote:''' This assassin’s weapon features a dangerous monomolecular wire wrapped around a contained spool with two handles. One handle grips the spool, while the other extends the wire so that it may be used to wrap around targets (typically necks or limbs) and slice through them when pulled. Monofilament tensile strength is weak, however, usually breaking after one use. '''[Moderate]''' == Unarmed == These weapons are wielded using Unarmed Combat skill. '''Densiplast Gloves:''' These gloves extra-harden when activated, for extra punch. '''[Trivial]''' '''Shock Gloves:''' When activated, these gloves deliver an incapacitating shock along with every punch or grab. Note that the effect is the same whether wearing one glove or two. '''[Low]''' {| class="wikitable" ! colspan="4" |Melee Weapons - Blades, Clubs, Exotic, Unarmed |- |'''Blades''' |'''Armor Penetration (AP)''' |'''Damage Value (DV)''' |'''Average DV''' |- |Diamond Ax | -3 |2d10+3+(SOM/10) |14+(SOM/10) |- |Flex Cutter | -1 |1d10+3+(SOM/10) |8+(SOM/10) |- |Knife | -1 |1d10+2+(SOM/10) |7+(SOM/10) |- |Monofilament Sword | -4 |2d10+2+(SOM/10) |13+(SOM/10) |- |Vibroblade | -2 |2d10+(SOM/10) |11+(SOM/10) |- |Wasp Knife | -1 |1d10+2+(SOM/10) |7+(SOM/10) |- |'''Clubs''' | | | |- |Club | --- |1d10+2+(SOM/10) |7+(SOM/10) |- |Extendable Baton | --- |1d10+2+(SOM/10) |7+(SOM/10) |- |Shock Baton | --- |1d10+2+(SOM/10)+Shock |7+(SOM/10) |- |'''Exotic Melee Weapons''' | | | |- |Monowire Garrote | -8 |3d10 |16 |- |'''Unarmed''' | | | |- |Bioware Claws | -1 |1d10+1+(SOM/10) |6+(SOM/10) |- |Cyberclaws | -2 |1d10+3+(SOM/10) |8+(SOM/10) |- |Densiplast Gloves | --- |1d10+2+(SOM/10) |7+(SOM/10) |- |Eelware | --- |Shock | --- |- |Shock Gloves | --- |1d10+(SOM/10)+Shock |5+(SOM/10) |- |Unarmed | --- |1d10+(SOM/10) |5+(SOM/10) |}
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