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== Scorchers == Scorchers are damaging neurofeedback programs used to torment hacked cyberbrains. '''Bedlam:''' Bedlam programs assault the ego with traumatic mental input, inflicting mental stress. Victims are overwhelmed with horrific, monstrous, sanity-ripping sensory and emotional input. Each attack inflicts 1d10 SV. '''[High]''' '''Cauterizer:''' This scorch program rips into the ego with destructive neurofeedback routines. Each attack with a cauterizer inflicts 1d10 + 5 DV on the target ego. This damage is reflected as digitized neurological damage. '''[High]''' '''Nightmare:''' Nightmare programs trigger anxiety and panic attacks within the victim by stimulating the neural circuitry representing the amygdala and hippocampus. The target ego must make a WIL x 2 Test. If they succeed, they are shaken but otherwise unaffected, suffering a –10 modifier to all actions until the end of the next Action Turn. If they fail, they suffers 1d10 ÷ 2 stress damage and are overcome with panic. This causes them either to blindly flee, have a nervous breakdown, or cower in frozen shock (gamemaster’s discretion). This panic episode lasts for 1 Action Turn per 10 points of MoF. '''[High]''' '''Shutter:''' Shutters target the victim’s sensory cortices, inflicting a –30 modifier to one chosen sense. Double this modifier if the attacking hacker scored an Excellent Success. This modifier reduces at the rate of 10 points per Action Turn. '''[High]''' '''Spasm:''' Spasm programs are design to incapacitate the ego with excruciating pain. Affected targets must immediately make a WIL x 2 Test. If they fail, they immediately convulse, are disabled, and writhe in agony for 1 Action Turns per 10 full points of MoF. If they succeed, they still suffer a –30 modifier to all actions, which reduces at the rate of 10 points per Action Turn. Due to the nature of the delivery, pain tolerance of any sort has no effect. '''[High]'''
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