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== Exoskeletons == Exoskeletons are powered mechatronic skeleton frameworks worn by a person. Servo-hydraulic joints allow the exoskeleton to be maneuvered by mimicking the wearer’s own movements, as well as enhancing their strength. Exoskeletons may also be piloted electronically. A character wearing an exoskeleton (other than the trike or transporter) maneuvers as normal, because the exoskeleton is like an extension of their own body. A character jamming an exoskeleton remotely uses Pilot: Walker skill (except for the trike and transporter). '''Battlesuit:''' The battlesuit powered exoskeleton features a military-grade fullerene armor shell with flexible aerogel for thermal insulation and a diamond-hardened exterior designed to resist even potent ballistic and energy-based weapons. The suit also enhances the wearer’s strength and mobility, applying a +10 bonus to strength-based tests, inflicting an extra +1d10 damage and AP of –2 on melee attacks, and doubling the distance by which the character may jump. Battlesuits are completely sealed to protect the wearer from environmental factors and temperatures from -175 to 140 C. Battlesuit helmets are equipped with an ecto, a radio booster, and sensors equal to specs. They are fitted with life support features and a maker capable of recycling all wastes and producing air for up to 48 hours and food and water indefinitely. These suits have an Armor Value of 21/21. Occupants may only wear armor with an Armor rating (Energy or Kinetic) of 4 or less; this worn armor is cumulative without layering penalties. '''[Expensive]''' '''HOPLITE:''' HOPLITEs are an improved military version of the standard battlesuit. They have the same features as battlesuits with the additions noted below and otherwise follow battlesuit/exoskeleton rules. '''[Only Available At Gamemaster Discretion]''' ''Features:'' 360-Degree Vision, Guardian Nanoswarm, Micrograv Shoes, Tactical Network Software, Vacuum Sealing ''Mobility Systems:'' Thrust Vector, Walker ''Melee'' HOPLITE “Unarmed” (AP –2, DV 2d10 + 2) ''Ranged'' HOPLITE Railgun (AP –14, DV 4d10 + 8, Mode SA/BF/FA, Ammo 90) with AP ammo, Gyrostabilizers, Smartlink ''Ranged'' HOPLITE Seeker (AP –4, 3d10 + 6, Mode SA, Ammo 18) with Homing Frag Minimissiles, Smartlink '''Exowalker:''' Exowalkers are minimal framework exoskeletons, primarily designed to bolster the wearer’s strength and movement. They provide a an Armor Value of 2/4, a +10 modifier to strength-based tests, and double the distance by which the character may jump. '''[Moderate]''' '''Hyperdense Exoskeleton:''' These powered exoskeletons are larger (roughly twice human-sized) and built for heavy-use industrial purposes, such as handling heavy/large objects. The wearer is partially encapsulated to protect them from debris and industrial accidents. Hyperdense exoskeletons provide no movement bonus, but provide a +30 bonus to strength-based tests and inflict an extra +3d10 damage and –5 AP on physical attacks. They have an Armor Value of 6/12. '''[Expensive]''' '''Transporter:''' This exoskeleton framework includes a pair of vector-thrust turbofan engines, giving the user flight capabilities in gravity and increased maneuverability in zero-G. It provides partial protection to the wearer with an Armor Value of 2/4. Piloted with Pilot: Aircraft skill. '''[High]''' '''Trike:''' The trike exoskeleton is a three-wheeled personal motorcycle design, rather than a walker. It provides partial protection to the wearer with an Armor Value of 2/4. Piloted with Pilot: Groundcraft skill. '''[Moderate]''' '''Mobility Frame:''' To many gatecrashers, the most reliable form of movement is walking. This device is a lightweight partial exoskeleton consisting of a comfortably designed framework of narrow bars and tiny motors that straps onto the wearer’s waist, legs, and feet. It allows the wearer to run and walk both faster and with less effort. Characters wearing a mobility frame can walk or run for twice as long as normal without suffering any additional fatigue. Wearing a mobility frame also allows the wearer to add +4 meters per turn walking and +12 meters per turn running. Mobility frames include balance-enhancing software that adds +20 to any roll to avoid tripping, falling, or losing balance. This device is powered by a small nuclear battery that allow it to operate continuously for three years. The device weighs 11 kg. '''[Low]''' '''Powersuits:''' The powersuit is a sealed exoskeleton, ideal for exploring worlds with hostile atmospheres. Like other skeletons, the powersuit boosts the wearer’s strength, movement, and jumping abilities. It provides a +10 bonus to strength-based tests, doubles jumping distance, and inflicts +3 DV on unarmed attacks. The life support maker can provide food and water indefinitely and air for 48 hours (indefinitely if the wearer adds ice, water, or operates in an atmosphere from which oxygen can be extracted). Powersuits are equipped with a radio booster and specs. '''[High]''' '''Neo-Cetacean Walker:''' This exoskeleton is designed for neo-cetaceans to move about in non-aquatic environments. It includes a set of arms for manipulating objects and can operate as a four-legged walker or as a thrust-vector sled. A cocoon-like wrapping keeps the neo-cetacean’s skin wet and cooled in warmer environments. '''[Moderate]''' '''Diving Exoskeleton:''' This hardsuit-like exoskeleton enables the wearer to swim in the high-pressure depths of subsurface oceans. The legs are equipped with swim fins that and enhances the user’s own leg movements. The arms are held into penguin-like swimming fans, but are mechanically powered and mentally controlled, as their flapping motion is not a natural form of swimming for humans. The built-in maker can provide food, water, and atmosphere for the wearer indefinitely. '''[Expensive]''' ''Enhancements:'' Access Jacks, Cryonic Protection, Fixer Nanoswarm, Headlights, Hydrostatic Pressure Adaptation, Maker, Radio, Sonar, Utilitool {| class="wikitable" !Exoskeleton !Passenger Capacity !Handling !Movement Rate !Max Velocity !Armor !Durability !Wound Threshold |- |Battlesuit |1 | --- |8/32 |30 |21/21 |60 |12 |- |HOPLITE Battlesuit |1 | --- |8/32 |30 |20/20 |70 |14 |- |Exowalker |1 | --- |8/40 |40 |2/4 |30 |6 |- |Hyperdense Exoskeleton |1 | --- |8/20 |30 |6/12 |100 |20 |- |Transporter |1 | +10 |8/40 |200 |2/4 |50 |10 |- |Trike |1 | +10 |8/40 |120 |2/4 |50 |10 |- |Mobility Frame |1 | +10 |8/32 |32 | --- |25 |5 |- |Powersuits |1 | --- |8/32 |32 |10/10 |45 |9 |- |Neo-Cetacean Walker |1 | --- |4/20 |40 |2-4 |40 |8 |- |Diving Exoskeleton |4 | --- |30 |15/15 |60 |12 |120 |}
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