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Drugs, Chemicals, and Toxins
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== Psi Drugs == Research into the Watts-MacLeod strain has resulted in several exceptional breakthroughs involving the creation of psi-impacting drugs. Each of these drugs is in the experimental stage, but they are already finding some use among Firewall and similar secretive groupings. '''Inhibitor:''' Inhibitor is a cocktail of neurochemicals that block some brain receptor and transmitter functions in an attempt to reduce psi-waves and block or impair sleights. This drug is commonly used to restrain async prisoners from using their abilities. A drugged character must make a WIL x 2 Test. If they fail, they lose all psi abilities for the drug’s duration. If they succeed, they suffer a –30 impairment on Psi skills and all strain is doubled. Inhibitor has an unfortunate side effect of doping the character down, however; apply a –10 modifier to their COG. Inhibitor-influenced characters tend to have a glazed, dopey expression and have difficulty getting excited or emotional. '''[High]''' '''Psi-Opener:''' Psi-opener drugs are variants of the Watts-MacLeod strain with a temporary effect and which do not permanently alter the user’s brain. Psi-opener temporarily imbues the user with the ability to use one particular sleight, regardless of whether or not they have the Psi trait. Each type of Psi-opener is customized for a particular sleight. While primarily intended for non-asyncs, non-asyncs may not possess Psi skills, so they must default to WIL. For this reason, Psi-Opener is often doubled up with Psike-out. Using Psi-opener is a mind-wrenching experience. Users are occasionally subject to hallucinations (gamemaster discretion). When the drug wears off, it inflicts 1d10 points of mental stress, +2 if the drug imbues a psi-gamma sleight. '''[Expensive]''' '''Psike-Out:''' Psike-out bolsters an async’s psi abilities. Apply a +20 modifier to the async’s Psi skill tests for the drug’s duration. However, also apply +2 to all strain DVs for the drug’s duration. Psike-out is mentally addictive, with an Addiction Modifier of –10. '''[Expensive]''' {| class="wikitable" ! colspan="7" |Toxins |- | |'''Type''' |'''Application''' |'''Onset Time''' |'''Duration''' |- |'''Chemical Toxins''' | | | | |- |BTX<sup>2</sup> |Chem |D, Inj, O |1 Action Turn |3 Action Turns / 1 Hour |- |CR Gas |Chem |D, Inh |1 Action Turn |20 Minutes |- |Flight |Bio |Inh |3 Action Turns |1 Hour |- |Nervex |Chem |D, Inh, Inj, O |1 Minute |Death |- |Oxytocin-A |Bio |Inh, Inj |3 Minutes |2 Hours |- |Twitch |Chem |D, Inh, Inj, O |3 Action Turns |10 Minutes |- |'''Nanotoxins''' | | | | |- |Degeneration |Nano |Inj, O |Immediate |8 Hours |- |Necrosis |Nano |Inj, O |3 Actions |1 Minute |- |Neuropath |Nano |D, Inj, O |3 Action Turns |8 Hours |- |Nutcracker |Nano |Inj, O |Immediate |6 Hours |- |'''Psi Drugs''' | | | | |- |Inhibitor |Chem |Inj, O |3 Action Turns |6 Hours |- |Psi-Opener |Bio |Inj, O |20 Minutes |1 Hour |- |Psike-Out |Chem |Inj, O |1 Minute |1 Hour |}
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