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=== Accessing Simulspaces === Most simulspaces can be accessed through the mesh just like any other node. Since VR takes over the user’s sensorium, however, and sometimes involves time perception dilation, users are cut off from other mesh-delivered sensory input and interacting directly with other nodes. Instead, outside mesh interactions are routed through the simulspace’s interface (meaning that a character may browse the mesh, communicate with others, etc. from inside a simulspace, if the domain rules allow it). Since physical senses are overridden when a user accesses VR, most people prefer to rest their body in a safe and comfortable environment while in the simulspace. Body-fitting cushions and couches help users relax and keep them from cramping up or injuring themselves if they happen to thrash around. In case of long-term virtual sojourns (for instance, during space travel), morphs are normally retained in tanks that sustain them in terms of nutrition and oxygen. Many VR entertainment and game networks offer dedicated and hardwired physical VR cafes with private pods. Visitors rent a pod and physically jack in, using either access jacks or an ultrasonic trode net that reads and transmits brain patterns when placed on the head. When accessing a simulspace, the user first enters an electronic buffer “holding space” known as a white room. Here the user chooses a customizable avatar-like persona to represent them in the simulspace, called a simulmorph. From this point, the user immerses themself in the virtual reality environment, effectively becoming their simulmorph.
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