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== Uplift Gear == Most gear designed for transhumans works perfectly well for uplifts (especially neo-hominids, neo-pigs, and neo-neanderthals). Some gear may require adaptation for an uplift’s particular physiology, at the gamemaster’s discretion. If a character is buying common gear in a major habitat or city, it can be assumed that uplift-modified gear is commonly available for no additional charge. Likewise, if the gear is nanofabricated, there are likely uplift-adapted versions of the blueprints available. If the device is rare, however, or if the character is in some hole-in-the-wall brinker habitat, they may be stuck with using standard transhuman and either modifying it themselves (usually a Hardware Test using the appropriate field), suffering a modifier (usually −10, but higher if the gamemaster chooses), or going without (especially in the case of implants). Illegal and black market goods may suffer the same issues or it may simply cost extra given the rarity
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