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Drugs, Chemicals, and Toxins
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=== Social Drugs === These social lubricants affect the user’s interactions with others. '''Alpha:''' Alpha is a more subtle version of BringIt, popular with hypercorp execs, street thugs, and anyone else who wants to come across as a domineering asshole. The pharm designer who invented it had a retro sensibility (and maybe a sick sense of humor); Alpha is typically synthesized as a sparkling white powder designed to be snorted. Alpha stimulates production of threat pheromones, but less bluntly than BringIt. Alpha imparts confidence, a feeling of power, and alertness. Users can function without sleep for 4 days, after which point they need to catch up with at least 4 hours of sleep (remember morphs with basic biomods require less sleep). Dosed characters receive a +20 modifier on Intimidation Tests and +10 on Persuasion and Networking Tests where attitude is a factor (gamemaster discretion). These bonuses only apply to characters within 2 meters of the Alpha user. On the downside, alpha users are impatient, unfocused assholes. At the gamemaster’s discretion, Social skill modifiers may be reversed to penalties with certain types of people. Additionally, Alpha users suffer –10 on all COG skill tests related to memory and coherent or logical thinking. Long-term users may suffer the COG penalty even when not on the drug; on it, they may be worse. '''[High]''' '''Hither:''' Want to ooze sexy like a pleasure morph on a hot tin roof? For those desiring that slinky ''je-ne-sais-quoi'', Hither is the tool. Hither is a clear, slippery gel, sometimes with a faint, musky, floral scent. Hither is applied to parts of the body with large concentrations of sweat glands, where the skin quickly absorbs it. Hither is a mild euphoriant, imparting a feeling of confidence and you-know-you-want-it-ness to the user. It also stimulates abundant production of lust pheromones. The character gains a +10 bonus on Persuasion Tests against targets who are possible to seduce. At the gamemaster’s discretion, this extends to Deception, Impersonate, and Networking Tests. '''[Low]''' '''Juice:''' This potent anti-depressant makes it almost impossible to have bad feelings or negative thoughts. The character is unnaturally happy—often irritatingly or strangely so. The character receives a +30 bonus against fear or attempts to manipulate their emotions in a negative direction, but is also likely to act inappropriately, like giggling over the massive amount of spilled blood or cheerfully changing the subject to inane topics when someone else is freaking out. '''[Low]''' {| class="wikitable" ! colspan="7" |Drugs |- | |'''Type''' |'''Application''' |'''Onset Time''' |'''Duration''' |'''Addiction Modifier''' |'''Addiction Type''' |- |'''Cognitive Drugs''' | | | | | | |- |Drive |Chem |O |20 Minutes |8 Hours | --- |Mental |- |Klar |Chem |O |20 Minutes |8 Hours | --- |Mental |- |Neem |Chem |O |20 Minutes |12 Hours | --- |Mental |- |'''Combat Drugs''' | | | | | | |- |BringIt |Bio |Inh, Inj, O |1 Minute |15 Minutes | +10 |Physical |- |Grin |Chem |Inh, Inj, O |3 Action Turns |3 Hours | -10 |Physical |- |Kick |Chem |Inh, Inj, O |3 Action Turns |2 Hours | -10 |Physical |- |MRDR |Chem |O |20 Minutes |1 Hour | -10 |Physical |- |Phlo |Chem |O |20 Minutes |1 Hour | -10 |Physical |- |'''Health Drugs''' | | | | | | |- |Bananas Furiosas |Chem |O |20 Minutes |1 Day | --- | --- |- |Comfurt |Bio |O |20 Minutes |12 Hours | -10 |Mental |- |'''Recreational Drugs''' | | | | | | |- |Buzz |Chem |Inh, O |1 hour |36 Hours | --- |Mental |- |Grey Ranks |Chem, Narcoalgorithm |O, Code |1 hour |12 hours | +10 |Mental |- |Laughing Policeman |Chem |Inj |20 Minutes |4 hours | +10 |Physical |- |Mono No Aware |Chem |O |20 Minutes |8 Hours | -10 |Mental |- |Orbital Hash |Chem |Inh |3 Minutes |3 Hours | --- |Mental |- |'''Social Drugs''' | | | | | | |- |Alpha |Bio |Inh |1 Minute |2 Hours | -10 |Mental |- |Hither |Bio |D |1 Minute |6 Hours | -10 |Physical |- |Juice |Chem |O, Inh |20 Minutes |8 Hours | --- |Mental |}
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