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== Railguns == Railguns use a pair of electromagnetic rails to slide and accelerate a non-explosive conductive projectile at extremely high velocities (Mach 6+) to create an overwhelming, penetrating attack. The kinetic energy of the projectile exceeds that of an explosive-filled shell of greater mass and creates shock and heat waves upon impact that shatter and incinerate the target, or portions of it. While railguns are more potent than firearms, the ammunition choices are limited as the projectile must be conductive and able to survive both acceleration and heat created in the process due to friction. Nanofabrication allows railguns to be manufactured on the personal weapons scale while high-energy portable batteries provide the power to fire them. Railgun operation is silent except for the supersonic crack of the projectile. Railguns are available in the same models as firearms (pistols through machine guns), with the following modifications: * Increase AP by β3 * Increase damage by +2 * Increase the maximum for each range category by x1.5 * Increase Cost category by one * Railguns may only use regular and armor-piercing ammunition * Railguns also require battery power for each shot.Standard railgun batteries hold enough power for 200 shots, after which they must be recharged at the rate of 20 points per hour. {| class="wikitable" ! colspan="10" |Kinetic Weapons |- |'''Firearms''' |'''Armor Penetration (AP)''' |'''Damage Value (DV)''' |'''Average DV''' |'''Firing Modes''' |'''Ammo''' |'''SH''' |'''MD''' |'''LN''' |'''XLN''' |- |Light Pistol | --- |2d10 |11 |SA, BF, FA |16 |10 |25 |40 |60 |- |Medium Pistol | -2 |2d10+2 |13 |SA, BF, FA |12 |10 |30 |50 |70 |- |Heavy Pistol | -4 |2d10+4 |15 |SA, BF, FA |10 |10 |35 |60 |80 |- |Submachine Gun | -2 |2d10+3 |14 |SA, BF, FA |20 |30 |80 |125 |230 |- |Automatic Rifle | -6 |2d10+6 |17 |SA, BF, FA |30 |150 |250 |500 |900 |- |Sniper Rifle | -12 |2d10+10 |21 |SA |12 |180 |400 |1100 |2300 |- |Machine Gun | -6 |2d10+6 |17 |BF, FA |50 |100 |400 |1000 |2000 |- |'''Railguns''' |'''Armor Penetration (AP)''' |'''Damage Value (DV)''' |'''Average DV''' |'''Firing Modes''' |'''Ammo''' |'''SH''' |'''MD''' |'''LN''' |'''XLN''' |- |Light Pistol | -3 |2d10+2 |13 |SA, BF, FA |16 |15 |38 |60 |90 |- |Medium Pistol | -5 |2d10+4 |15 |SA, BF, FA |12 |15 |45 |75 |105 |- |Heavy Pistol | -7 |2d10+6 |17 |SA, BF, FA |10 |15 |53 |90 |120 |- |Submachine Gun | -5 |2d10+5 |16 |SA, BF, FA |20 |45 |120 |188 |345 |- |Automatic Rifle | -9 |2d10+8 |19 |SA, BF, FA |30 |225 |375 |750 |1350 |- |Sniper Rifle | -15 |2d10+12 |23 |SA |12 |270 |600 |1650 |3450 |- |Machine Gun | -9 |2d10+8 |19 |BF, FA |50 |150 |600 |1500 |3000 |}
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